Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's accurate to state that viewers were pleasantly surprised by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed different facets of the player's journey.

There was Lucy the vault dweller, attempting to uphold her morals and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated badlands.

Setting the Stage for a New Chapter

The show's first season conclusion unveiled key information about those responsible for the nuclear war that trapped a group of people in subterranean shelters for hundreds of years. It also raised several enigmas unresolved for the upcoming chapter – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers insisted on real props and environments were constructed, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Actually, pretty much everything you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is crafted by skilled directors who are also dedicated players, alongside the original creators behind the source material. This mutual respect for the universe is apparent in the final product.

The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This approach will create a new viewing experience, something the showrunners themselves are excited to observe.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”

Nathaniel Thompson
Nathaniel Thompson

Cloud architect and tech journalist with over a decade of experience in cloud infrastructure and digital transformation.